

It takes place in the historical event of World War 2 and focuses on tank clashes, air combat and naval battles. Certain values may be rounded in the game for consistency reasons, the percentage values presented here are an approximation.Call of War is a Military-themed, WWII, Real-time Tactics, and Grand Strategy Simulation created and published by Bytro Labs GmbH for multiple platforms. Note: Unless stated otherwise, all percentage values presented are meant to be relative changes from their base value, not absolute changes.

These availability changes do not affect research levels on day 1.īelow is a Doctrine overview table listing all general strengths and weaknesses as well as all additional advantages (green) or disadvantages (red) of units. A negative number here indicates that the research is becoming available earlier, while a positive number indicates a later availability. Doctrines can also alter the day of availability of units, with unit levels becoming available earlier or later in research. Furthermore certain iconic units of each Doctrine gain additional advantages or disadvantages, which are added on top of the general strengths and weaknesses (note: The percentage values are added up before they are applied to a unit). Which Doctrine belongs to which country is shown in the country selection screen and in various other places in the game.Įach Doctrine has a main focus with general strengths and weaknesses, which are applied to all units of that Doctrine. It is recommended to select countries with different Doctrines when starting new game rounds to learn them in practice. Successful generals know about these differences and use them to their advantage.

Each country in Call of War belongs to one of four Doctrines: Axis, Allies, Comintern and Pan-asian.ĭoctrines grant various advantages and disadvantages, emphasizing different styles of play.
